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Contact

Easiest way to start: call or email. I read everything that comes in and reply within 24 hours on weekdays (GST, UTC+4).

// channels

// useful to include in your first message

  • project typeweb app, native (Windows/macOS/iOS/Android), or a game in Unreal/Unity
  • scoperough goal, must-haves, and what success looks like in one paragraph
  • timelinetarget ship date or window (helps me say yes/no honestly)
  • budgetrough band — fixed-scope or month-by-month, your call
  • current stackwhat exists today (if anything) and where it’s painful

None of these are required — but the more you share up front, the faster I can give you a real yes/no and a realistic shape for the work.

// faq

Hourly or fixed?

Both. Fixed-scope for greenfield builds with clear deliverables. Hourly (or monthly retainer) for ongoing work, performance audits, or rescuing something that’s drifted.

Smallest engagement you’ll take?

About a week of focused work, or a one-off audit. I’d rather decline a misfit than half-ship something.

How fast can you start?

Usually within 1–2 weeks. If something’s urgent, ask — I’ve juggled hot-fix work in parallel with longer projects before.

NDA, IP assignment, that stuff?

All standard. I’ll sign yours, or use a short one of mine. Clean handover: all source, infrastructure, and credentials transfer to you on completion.

Subcontract or pass to a team?

No. You hire me, I do the work. Single point of contact, no agency markup.