Contact
Easiest way to start: call or email. I read everything that comes in and reply within 24 hours on weekdays (GST, UTC+4).
// channels
// useful to include in your first message
- project typeweb app, native (Windows/macOS/iOS/Android), or a game in Unreal/Unity
- scoperough goal, must-haves, and what success looks like in one paragraph
- timelinetarget ship date or window (helps me say yes/no honestly)
- budgetrough band — fixed-scope or month-by-month, your call
- current stackwhat exists today (if anything) and where it’s painful
None of these are required — but the more you share up front, the faster I can give you a real yes/no and a realistic shape for the work.
// faq
Hourly or fixed?
Both. Fixed-scope for greenfield builds with clear deliverables. Hourly (or monthly retainer) for ongoing work, performance audits, or rescuing something that’s drifted.
Smallest engagement you’ll take?
About a week of focused work, or a one-off audit. I’d rather decline a misfit than half-ship something.
How fast can you start?
Usually within 1–2 weeks. If something’s urgent, ask — I’ve juggled hot-fix work in parallel with longer projects before.
NDA, IP assignment, that stuff?
All standard. I’ll sign yours, or use a short one of mine. Clean handover: all source, infrastructure, and credentials transfer to you on completion.
Subcontract or pass to a team?
No. You hire me, I do the work. Single point of contact, no agency markup.